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The YOM Roadmap: From Validation to Global Scale

3 min readJan 26, 2026

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In 2024, we shared a vision of a better way to distribute games, a cloud gaming network that does not rely on expensive, inefficient data centers but instead leverages all of the advanced technologies available to create a Decentralized Physical Infrastructure Network (DePIN) for gaming.

Rolling into 2026, we thought it would be helpful to create a quick info-graphic that broadcasts, both internally and externally, all that we have accomplished since then and all that is coming. We’ve talked often about our mentality since that launch, validation -> mainnet launch -> expansion. We knew from the beginning that we were in for a marathon and that mile markers were going to be important. Now we have a visual to accompany us on our journey.

Industry and Commercial Validation

Here are the highlights of our road to validation, both from the gaming industry and the gaming community, and the technology that made the validation inevitable.

  • Awards — Blockchain Game Alliance (BGA) Award — 2024 and Gamescom Invest Circle “Game Tech Startup of the Year” — 2025
  • Technology — Testnet launch across 20+ regions with sub-40ms latency
  • Accessibility — Streaming AAA game content via any URL and in both Telegram and Discord
  • Commercial — Genesis node sold out in 6 days; Rig Check app with 6000+ checks in 100 countries

Mainnet Launch in Q1

This brings us to Q1 of 2026, where Mainnet goes live and we transition from the test phase into launch. So much technology has rolled out at the end of last year and in this first quarter to make this possible, supported by so much business development to make our launch titles successful.

Key Advances will include:

  • Universal Pixel Streamer SDK released
  • HyperOrch(™) orchestrator live
  • $YOM Token Generation Event (TGE)
  • NANO operator portal V2 live

2026 (H1–Q2) and beyond: ecosystem expansion

Expansion is what follows as we move into Q2 and beyond.

The new quarter means an expansion of our GPU support layer. There is a drive to add AMD GPU support to the network for greater supply and to lower the constraints on NANO ownership.

In addition, we expect a Unity specific SDK release will attract those titles who want to take advantage of Unity specific features not available in the Universal Pixel Streamer.

Finally, there is a proposal on a yet-unannounced platform that will serve as a commercial facing end to demonstrate the power, and efficiency, of our infrastructure technology. Stay tuned, more to be revealed.

Moving Forward in 2026 and Beyond

With validation complete and Mainnet launching, our focus now shifts to ecosystem scaling. Here’s how you play a role. Test your system to understand your passive income potential with our Rig Check app. Join us in our socials to keep abreast of our progress. And share this roadmap far and wide as we build traction to our TGE.

We are changing the way games reach players by providing the most technologically advanced and economically sustainable decentralized network specifically built for game streaming. Doing this means that we’ve fixed cloud gaming. Seriously.

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About YOM

YOM is pioneering the first cloud gaming infrastructure (DePIN) that is streaming games, white-label experiences and entirely new entertainment formats at scale to any URL or streaming platform, including Telegram and Discord. Leveraging a distributed network of gaming machines, YOM offers global low-latency near-zero costs cloud gaming to any device and channel, effectively eliminating the need for dedicated game consoles (Xbox, Playstation). The project is backed by a network of advisors and firms such as Outlier Ventures, Avalanche, and Borderless Capital, and is a member of the NVIDIA Inception Program and Google for Startups.

Connect with YOM: Website | X-(Twitter) | Telegram Group | Telegram Announcement Channel | Medium | Discord | Youtube | LinkedIn | Documentation | Stats Dashboard | YOM Rig Check

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YOM
YOM

Written by YOM

The Decentralized network enabling near-zero cost cross-channel/device cloud gaming.