YOM, the peer-to-peer infrastructure for the metaverse, launched its token on March 15. This move is a significant step in YOM’s mission to revolutionize the metaverse industry.
YOM aims to create a true metaverse by offering an infrastructure that eliminates technical, device, and content constraints, making it easier to build upon. YOM’s product is still in the alpha phase, but it is already home to a wide network of professional metaverse agencies and creators who use YOM to deploy and control their own web3 metaverse from their own channels. The premise of YOM is that these web3 metaverses can be instantly accessed at high performance by millions of users on any device and can be embedded on any website with just one line of code.
Overcoming the challenges to building a true metaverse
However, there are significant challenges to building a true metaverse. One of the biggest challenges is the lack of available low-latency machines at scale, as well as their high operating costs. YOM proposes a distributed peer-to-peer cloud infrastructure whereby gamers (“beacons”) get rewarded for rendering the metaverse. This way, YOM can combat both the lack of available low-latency machines at scale as well as their high operating costs.
The introduction of rendering rewards is a profitable, environmentally friendly, and meaningful proposition for miners and gamers to migrate their resources to the YOM network, who will compete with the pricing of services like AWS, Google, and Azure. YOM’s peer-to-peer infrastructure is a significant advantage because it eliminates the need for expensive data centers and traditional cloud providers, which can reduce cloud gaming costs by a factor of 10x-50x.
The YOM token is used as a reward mechanism for gamers who contribute to rendering the metaverse. The more metaverse gets streamed, the lower the rewards, which can increase the price of $YOM. Holders of $YOM also get access to exclusive collectibles, events, allow list positions, and other perks. Furthermore, holders can earn additional $YOM by staking their tokens in the YOM liquidity pool.
More info on our tokenomics here.
Alternative approaches: downloads, WebGL, current cloud solutions
Our team can speak from experience that peer-to-peer rendering is the future of the metaverse. We have hosted more than 60 different types of events since the beginning of 2022 with our Metaverse Explorers community on LinkedIn, which now has nearly 4,000 members.
Our experience is that downloads (metaverses such as Second Life, Altspace, NeosVR, The Sandbox) prevent high attendance no matter how cool of an experience you create.
With WebGL (Spatial, Decentraland, Mona) you get a lot of performance and stability issues, especially when you want to have a pretty-looking experience with a large number of people in a big, complex world.
And current cloud solutions are inefficient and costly and do not scale effectively, especially for gaming.
The future of the metaverse
Consumers want instant access to photorealistic experiences from ultra-thin devices. Businesses want fast delivery times and affordable options for running their custom metaverse. This is why we are building our peer-to-peer infrastructure and why we launched our token last Wednesday.
With YOM, gamers can get rewarded for rendering the metaverse, and creators can deploy and control their own web3 metaverse. The future of the metaverse is exciting.